Bi-Weekly Update - SoB, Hyperobjects, Gun Fight
- Zachary Roney
- Oct 24, 2025
- 1 min read
For one of my classes last week, I had an assignment to create a 3D space on Unreal Engine - not a game per se, but something that can still be interactive. The theme was "hyperobjects", the idea of metaphysical entities that cannot be observed in their entirety, but can still influence the world, like concepts in a way. Global warming is an example of a hyperobject, or the Chernobyl incident, or the totality of all the microplastics on the planet. The one I based my space on is the plutocracy - a society governed by the wealthy - or late-stage capitalism. Below is a 3-minute video of how it turned out:



On a more uplifting note, I've also been working on more of my capstone project. Attached is an excerpt of the script, a brief flashback that happens (for now at least) near the beginning of the story.
Finally, I've been working on my next game - Gun Fight. I still have to animate the sheriff and add a few more mechanics, but here is an image of my outlaw:

The rest of the game should be completed in the next couple of weeks, so stay tuned for that!



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